Framestore · Head of Rigging, USA      2017 – Present    
Rigging, developed rigging system and other tools for US offices. Collaborating with film division to unify the rigging systems and workflows across all divisions at all sites

ACME VFX · Rigging Supervisor      2016 
Rigged creatures, developed rigging tools for Star Trek Discovery

MPC · Rigging Lead      2014 – 2016 
Rigging for various commercials, developed facility rigging pipeline to be used across multiple facilities, mentored riggers across multiple sites

Digital Sandbox · Rigging Supervisor      2014 
Rigging creatures, developed & supported asset publishing tools, cloth pipeline and lighting tools for a small team

Psyop · Rigging      2014 
Developed facial rigging system for commercials, rigging and deformations

Sony Imageworks · Rigging TD      2012 – 2014 
Facial Rigging

Method Studios · Rigging Lead      2011 – 2012 
Rigging pipeline development, managed in house rigging team for commercials and film

Digital Domain · Rigging TD / Cloth      2007 – 2011 
Rigging, cloth sim, muscle sim, rigging tool development


Maya, Rigging, Cloth Sim, CFX, Pipeline & Tool Development, Python, Qt, Git, MEL 


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