Character Rigging & Development
Rigging Supervisor with over 15 years experience. Specializing in high-end character & creature deformations, developing rigging systems and workflows for film and commercials.
EXPERIENCE
The Mill · Rigging Supervisor · 2021 – 2023
Led rigging and development on facility rigging systems, muscle systems, and other tools. Rigged for AR and VR
JAMM Visual · Rigging & Development · 2021 – 2023
Rigged characters, creatures, vehicles, etc. Developed facility rigging, mocap ingest systems, and animation workflow tools.
Framestore · Head of Rigging, USA · 2017 – 2021
Developed facility rigging systems and tools for US offices. Unified rigging systems and workflows across all divisions at all sites. Rigged for AR and VR experiences.
MPC · Rigging Lead · 2014 – 2016
Rigged for various commercials. Developed facility rigging pipeline for multiple facilities. Mentored riggers across multiple sites. Rigged for AR and VR.
Digital Sandbox · Rigging Supervisor · 2014
Rigging creatures, developed & supported asset publishing tools, cloth pipeline and lighting tools for a small team.
Psyop · Rigging TD · 2014
Developed facial rigging system for commercials, rigging and deformations.
Sony Imageworks · Rigging TD · 2012 – 2014
Specialized in facial rigging.
Method Studios · Rigging Lead · 2011 – 2014
Developed rigging pipeline. Managed in-house rigging team for commercials and film.
Digital Domain · Rigging TD / Cloth · 2007 – 2011
Specialized in rigging, cloth sim, muscle sim, and rigging tool development.
Sony Imageworks · Technical Animation TD · 2006
Specialized in technical animation and rigging.
SKILLS & SOFTWARE
- Maya
- Rigging
- Rigging for Realtime
- Cloth & Muscle Sim
- Pipeline & Tool Development
- Python
- Qt
- Git